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by PaulDavisThe1st
1741 days ago
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I do understand the technical reasons behind it, and it has nothing to do with bloat. It mostly has to do with mapping a cross-platform (i.e. generic) window abstraction onto a specific OS-provided drawing/event/windowing API. |
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When I said "I don't understand the technical reasons behind it", I didn't mean "I don't understand how to abstract OS-native APIs". I meant "I don't understand how a team of intelligent people managed to fuck things up this badly".