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by motohagiography
1745 days ago
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Perhaps a bit meta, but between a new Matrix reboot, this weekend's Rick & Morty finale, and previously even Midnight Gospel among quite a number of other cultural themes about meaning, reality, good & evil, nihilism, I'm feeling a little metaversed out and wondering whether this kind of entertainment is a healthy thing to indulge in. The idea that it is good to be unmoored from our senses and experiences in favour of filtering them through this flavour of intellectual dissociation seems unhealthy. When I think of the artists behind it, if you are invested in someone's happiness, "red-pilling" them is not generous or sharing, it's self interested and adding company to misery, and I am doubting that this is art by people actuated by the wellbeing of others. |
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I think there's been both qualitative and quantitative changes to American pop culture. Today's audience is able to handle more sophisticated or just convoluted complex narrative structures than in the past. From comic book cinematic universes to Christopher Nolan's gimmicks, we've come along way from straightforward standalone popcorn films. Now even dumb action movies have to be not just a sequel but intertextual, living within a cohesive fictional space. Everyone knows what "canon" refers to and most know common tropes. (Speaking of R&M, that show seems to be an example of running out of tropes to the extent of burning itself out, imploding into bigger and more meaningless reveals.)
That's also because of quantity. We've simply got too much content, across both films but TV shows, games, tie-in novels, comic books, and other media. Merchandising has been huge since the original Star Wars, but now every franchise has a Wiki and dedicated scholars. It's a whole new level of meta. Maybe that's the only way we can handle the scale of content we are bombarded by; to try to fit them together into cohesive contexts.
I don't know what that means for us as a society or as a culture, but I do note that The Matrix, or at least its sequels, helped to accelerate this process. Back in 2003, the series had both the Animatrix animated shorts and the Enter the Matrix video game that added to the story depicted on-screen, even introducing key characters that movie-only viewers would be confused by (such as the Kid).
I would say that dense intertextuality and cross-media world-building, not so much the Gnostic question your reality themes (which are old hat now), is the current defining legacy of The Matrix.