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by svenpeter
1740 days ago
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> Is it weird that you sound proud about this? Is there something noble about doing work that makes lives harder for hobbyists trying to preserve video games for the future, and has nearly zero impact on the actual sales of the game at release? What makes you think we did it for any of those reasons? And how does us abusing hardware bugs make video game preservation any harder? This was not for a commercial game, this was for an entry point to load your own software on a locked down video game console. And back then people were selling our (free!) software and we added those protections to make sure we could show a "you have been scammed if you paid for this" screen that couldn't be removed. Unfortunately that also meant breaking our loader from running in emulators, but that didn't matter at all: Those could just directly launch actual .elf files anyway and didn't need the detour through the homebrew channel. The code (minus those protections) for the Homebrew Channel is also available as open source these days. |
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