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by LocalH 1747 days ago
PCs eventually outstripped the Amiga, sadly. The major benefit of standard VGA was the 256 color LUT in use and the chunky addressing - while the Amiga caught up in terms of color count with AGA (which also extended HAM to HAM8, maxing out at 262,144 colors), it was still a planar video memory architecture, requiring up to 8 separate writes to change the same pixel that the PC could do with one write. This greatly impacted the Amiga's ability to run software "3D" engines like the ones you'd find in Wolf 3D or later Doom, which were all the rage back then. Even adding a chunky-to-planar chip in the CD32 didn't help as much as they'd hoped.

I say this as a massive Amiga fan, so I'm not shitting on the platform, just recognizing its shortfalls.

1 comments

Commodore should have been updating their custom chips at a much faster rate. The AGA should have been ready in 1988 or 1989, and the blitter should have been four times faster instead of twice as fast. I don't know if the problem was lack of investment, or what.