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by nine_k 1754 days ago
But most of the time you don't want to make individual pixels red. You want to blit bitmaps and fill rectangles, preferably without pegging the CPU. Here the simple memory-mapped framebuffer is less helpful, especially if you have specialized hardware to do such work.

Of course this does not apply if all you have is a screen connected via SPI to an MCU's GPIO pins. But you won't expect much graphical sophistication from such a device anyway.