|
|
|
|
|
by tus89
1749 days ago
|
|
> In a network game, if player 1 opens a door, you want player 2 to see the door opening IFF they are within the "network relevancy" radius of the door. This is all kind of wrong. You want players to see the door opening IFF they can see the door at all. If incompetent developers can't achieve that and come up with some other solution and a lame excuse to go with it, that does not change the desire from a player perspective. |
|
That is typically one of the conditions encompassed by "network relevancy".