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by faanghacker 1747 days ago
Yes, StarCraft I. The issue wasn't physical realism. The problem was that a player could move a tank under a building during mid-landing, siege it up, and the boundaries of the building protected the siege tank from melee attacks.

Killing the tank was the "creative" solution, instead of a "brute force" solution to change the game dynamics to prevent the tank from sieging up under the building in the first place.

In SC2 the tanks will be forced to move out from under the building when it lands, but SC2 also has a much improved unit movement system over SC1 that allows this to be done more easily.

1 comments

I've never seen this in any of the BW games I watched. I wonder if they fixed it. You just can't land a building where a unit is. There was a crazy bug where you could load units into a flying CC and use it as a mobile fortress but that too is patched.
That was the whole point -- it was fixed early on by killing the tank, rendering the exploit useless, which is why you never see it in games anymore.

Search on YT for the tank glitch.

I only found buildings crushing interceptors https://www.starcraftai.com/wiki/Tricks,_Glitches_and_Exploi...