|
|
|
|
|
by faanghacker
1747 days ago
|
|
Yes, StarCraft I. The issue wasn't physical realism. The problem was that a player could move a tank under a building during mid-landing, siege it up, and the boundaries of the building protected the siege tank from melee attacks. Killing the tank was the "creative" solution, instead of a "brute force" solution to change the game dynamics to prevent the tank from sieging up under the building in the first place. In SC2 the tanks will be forced to move out from under the building when it lands, but SC2 also has a much improved unit movement system over SC1 that allows this to be done more easily. |
|