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by econgeeker
5427 days ago
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In order to patent something, you have to reduce it to practice. That is to say, you have to actually make it work, in the real world. That Stephen Spielburg was able to do it with computer graphics has no bearing on the validity of someone making it exist in the real world. The reason I am hesitant to debate this issue is because, as you have amply demonstrated, the anti-patent people often don't even understand what a patent IS, let alone what is relevant as "prior art", and are so exceedingly hostile, and often, quite frankly dishonest (e.g.: you'd have to understand what a patent is in order to understand the multi-touch patents.) that it is just a waste of time. Literally, I am tired offending the trolls. There is nothing to debate, because I've made my case, and you're just going to object and object and object and find another movie to reference and be proud (rather than humiliated!) at doing so! |
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This is false. I could patent the idea of using, say, a camera's sensor to recognize the species of a plant based on a leaf without any idea of how I would actually build such a thing (what algorithms would be required, etc). I could similarly patent the idea of tracking a user's eye movement to control a user interface, without the slightest clue of how to track a user's eye movement in realtime.
To take one small example - if you were to pull up patents related to virtual reality, the claims (which tend to be written in the mid-1980s) are all ridiculous, the dreamy technology simply didn't exist to build the proposed ideas (i.e. computers small enough to stick on people's heads), but they were still patented anyway.