|
|
|
|
|
by krisoft
1753 days ago
|
|
I have only access to the pre-paywall excerpt, but what I can read does not endear me to pay for more. > This understanding, of “object permanence”, is a normal developmental milestone, as well as a basic tenet of reality. It is also something that self-driving cars do not have. That is just simply false. Nearly every team we heard technical details from has a “tracking subsystem” which integrates observations across time and sensor modalities. You cannot do that without object permanence. How good is their object permanence? That is up for debate. Maybe there are situations particular versions from particular companies fail at. But then you should talk about these observed failures. After all just because a healthy adult flunks a shell game we won’t conclude that they must lack object permanence. Also how arogant it is from the writer to assume that out of the thousands and thousands of self-driving car engineers across many companies none of them thought that object permanance could be a trick worth implementing? What kind of ego one needs to write down a sweeping statement like that? |
|
That’s not object permanence, that’s tracking the same object across multiple frames and tracking it as a single object. The below is part of the abstract for a paper “Learning to Track with Object Permanence” released this year that describes the difference between current tracking and the concept of object permenance:
> Tracking by detection, the dominant approach for on- line multi-object tracking, alternates between localization and re-identification steps. As a result, it strongly depends on the quality of instantaneous observations, often failing when objects are not fully visible. In contrast, tracking in humans is underlined by the notion of object permanence: once an object is recognized, we are aware of its physical existence and can approximately localize it even under full occlusions.
Not sure if Tesla has it or not, but there is a difference between object permenance and tracking objects across frames.