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by LennyWhiteJr 1752 days ago
I used to play on a pretty popular MMO-style server called [CivCraft](https://www.reddit.com/r/Civcraft/) that unfortunately became a victim of its own success due to the large player count. It would often have 250+ players who would build these massive redstone machines and the server TPS would grind to a halt making it unplayable.

After a few years it attempted a re-launch using an approach similar to to the first one mentioned in the article. There were multiple worlds and as you approached the border of one world it would teleport you to another adjacent world. It was cool, but was jarring and suffered from its own complexity issues.

Anyway, this project is super cool. I would have loved to see something like it 10 years ago.

3 comments

Ah yes I immediately thought of civcraft too.

> a victim of its own success due to the large player count. It would often have 250+ players who would build these massive redstone machines

I always thought the redstone restrictions resulted in too many bots.

FWIW the sharding at worldborder approach is still the preferred way to shard in CivCraft-inspired servers. IIRC the CivCraft 3 sharding happened in the middle of a continent, so you could feasibly be chasing someone and both would be switched to a separate world mid-chase.
There is a dedicated game like that: https://play.eco/