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by kaolabear 1746 days ago
I had the impression that most of the server's cpu time is used for simulating the game's content, not the players themselves. Most of the available cpu time is usually spent on monster AI and monster physics.

I assume that WorldQL is also used to store monsters besides the blocks, otherwise my understanding is that players cannot interact with monsters from other servers. Is it possible to create redstone circuits on different servers that then interact with each other?

1 comments

Near the end of the article:

> We're planning to introduce redstone, hostile mob, and weapon support ASAP.