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by jay_kyburz
1757 days ago
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Sure, there are easy workarounds, but the issues are unexpected and secret (and now only in release). In any other scripting language I've worked on you can do some test on a reference to see if its null or doesn't exist. In Godot you have to listen for the object reference leaving the scene. I can guarantee this is not an issue in Unity where a object that has been removed from the scene is null. |
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