GTA online has had slow loading times for years until a fan reverse engineered the game to find a bad serialization issue which basically created a n*n computation.
Some issues are fucking hard to detect and an initial page load breakage that only happens sometimes (likely a race condition that cannot be replicated in testing) is an example of that
Some issues are fucking hard to detect and an initial page load breakage that only happens sometimes (likely a race condition that cannot be replicated in testing) is an example of that