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by Impossible
1747 days ago
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It makes a lot of sense to me as well having seen code for model viewers using WebGL. Before gltf, (relatively) standardized PBR materials, etc. it kind of made sense to just give people WebGL and tell them to figure it out. Also WebGL clearly was designed for browser games and game engine ports where it makes sense. As 3D models become more common, having robust fast implementations, standard controls, etc makes sense. As long as WebGL/WebGPU interop is good so it's possible to customize materials or still use model loading (if you want) but do your own draw calls I think it's fine |
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