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by onli 1755 days ago
There is really not much more. It's simply the observation that strict time limits lead to the time always being used, and augmented the value of the limited resource - video gaming here. The cigarette analogy in the other reply is great. I saw that with children age 10 to 15, for what it's worth.

You see that observation echoed in the context of alternative strategies, as described on https://www.additudemag.com/adhd-teens-video-game-rules-limi... for ADHD (whether that exists does not matter here, in any case the strategies listed there are not limited to it) for example. I read better sources, but I don't find them now, probably just some random articles with some experts attacking a majority position (that screen time limits are good) that I thought convincing, like they pop up sometimes.