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by dlehman 1756 days ago
This whole project continue to be a big love-fest to retro gaming. I love the idea of building simple (or not!) retro-style games for a hand-held device. Hopefully Pulp games will be playable in the browser, so people will be able to try the games even if they didn't order a Playdate, or until their order arrives.

I don't really have any game dev experience, but i've been hacking around in Love2D to try building basic games with Lua. Pulp sounds like a great way to get going, and I'm excited to try it! Love to see what a bunch of creative developers are going to come up with.

3 comments

> Hopefully Pulp games will be playable in the browser

Prediction: the Pulp games won't be any fun in a browser. You'd be missing what makes the Playdate fun (the device) and the obvious understanding that there are constraints to what can be made for it, and instead you'd be playing a clunky game on a supercomputer.

I think they'd be foolish to allow the games to be played in the browser.

> Hopefully Pulp games will be playable in the browser, so people will be able to try the games even if they didn't order a Playdate

Seems antithetical to the project's identity of being this expensive, exclusive, social club for niche enthusiasts.

> This whole project continue to be a big love-fest to retro gaming.

You can buy Gameboy-lookalike devices in any toystore for a few bucks. I personally don't understand the rage, although I must admit that I was never a big fan of computer games to begin with.

> Gameboy-lookalike devices

Most of these are too hard to deal with. Also developing for these devices is a huge pain the ass.

Im excited for this device because its taken game dev as a first citizen. This toy looks to be more about game dev than it is about game play. While play is important part of the eco system that market is soo saturated from AAA billion dollar companies all the way to obscure Gameboy-lookalike devices.

But game dev, and particularly game dev for a device is still a difficult and underserved (I hope for the success of this company) market.

I've said this before, but if they treat this like a physical fantasy console, then judging by the success of pico 8 I don't think they'll have much of an issue with success.