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by lnyng 1751 days ago
Original notice from the government: https://web.archive.org/web/20210830120201/http://www.nppa.g...

Google translation of the first entry:

> Strictly limit the time for providing online game services to minors. Since the implementation of this notice, all online game companies can only provide minors with one-hour online game services from 20 to 21:00 on Friday, Saturday, Sunday and legal holidays. At other times, it is not allowed to provide online game services to minors in any form.

4 comments

So it's not just 3 hours per week, it's three specific hours a week, but also only for online games services. It's interesting that the law covers the service, not the client.

Now, I wonder what qualifies as an online game service. If I play correspondence chess over email, would the email host be running an online game service? If someone modifies the Battle of Wesnoth network code to run over IRC messages, would the IRC host be running an online game service? (What about decentralized network game protocols?)

Lots of legal grey areas to explore, like with Phil Zimmerman putting the PGP code in bookform. I'm sure you could find a way to game online without relying on an online game service.

This is a such a classic HN comment:

1. Law does x 2. HN commenter: what about x+y? what about x-1?

The answer to your decentralized chess is that no one would care if it broke the rules or not unless millions of people were hopelessly addicted to it and it warranted a second look.

Your average Zoomer is not interested in decentralized chess or any other gaming service that requires only an intermittent internet connection. I can see local network mobile MOBAs becoming a thing but I'm sure workarounds like that would be eventually squashed as well.

> This is a such a classic HN comment:

Thanks!

> The answer to your decentralized chess is that no one would care if it broke the rules or not unless millions of people were hopelessly addicted to it and it warranted a second look.

Ok, so you'd have a online gaming vacuum for all <18 gamer kids of China. Don't you think someone would make a game or two run over IRC (or SMTP some other protocol) if it meant capturing that entire market? Then it would be millions; and then perhaps authorities would care, and then perhaps herpaps an IRC server could* be "an online gaming platform", which would be interesting and peculiar legally, is what I'm saying.

(What really distinguishes / categorizes something as a game network protocol as distinct from written human language, legally..?)

I'm pretty sure if this policy got kids to play chess or Go over IRC, instead of games like League of Legends, the government would call it a big success and pat themselves on the back.
Yes the target should violations occur is game company. Not the parents, or youths.
The regulation, technically not a law, is meant for companies in the video game industry. If you went length to circumvent the online game definition, no one cares, but if a corporate does that, it would sure trigger investigation.

* Hell, you don't even need to circumvent the defintion if you can get around it technically.

It seems that "online games" include all games can download from the Internet, whether they have a multiplayer component or not. Steam China also includes an "anti-addiction" system, even though the vast majority of games on there are solo game. https://m.jiemian.com/article/4445107_yidian.html
> If I play correspondence chess over email, would the email host be running an online game service? If someone modifies the Battle of Wesnoth network code to run over IRC messages, would the IRC host be running an online game service? (What about decentralized network game protocols?)

It's simple, Every MMORPG or online-game requires a license. The government can fine your company for violations. If you run games through email or IRC, pray your underground game network doesn't attract attentions.

btw there are tons of "grey" area online game services in China.

I believe this all comes down to enforcement, which is grey in the first place. It also matters if the game got (maliciously) reported to enforcement agents.
It's impossible to regulate clients - there are too many of them, and they're under direct physical control of minors who are opposed to the regs.

In this as in many things, big central institutions are much easier for a state to work with.

Is the original article not a major journalistic misstep then? Nowhere does it clarify that this only applies to online gaming.
I found some government documents to support my view that all games available on the Internet are "online games" in the eyes of the Chinese government

http://www.gov.cn/flfg/2010-06/22/content_1633935.htm

translated form deepl: "The online game referred to in this method refers to the software program and information data composition, through the Internet, mobile communication networks and other information networks to provide game products and services.

Online game online operation refers to the business behavior of providing game products and services to the public through information networks using user systems or fee-based systems.

Online game virtual currency refers to the virtual exchange tool issued by online game operation unit and purchased directly or indirectly by online game users using legal tender in a certain proportion, existing outside the game program, stored in the server in the form of electromagnetic records and expressed in specific digital units."

Well no, that doesn't follow such an interpretation.

You only provide a single player offline game once. And you don't provide any service over information networks outside of the download and updates.

Yes, it's a very major mistake.
I wonder if the journey article author didn’t think online game differs much with general games.
I wonder if this will encourage a renaissance in China of LAN play, more P2P protocols for online gaming, and informal game servers run by people you know (rather than the game publisher).

Sounds like it could be kinda fun (nostalgia for me)

Yes, I believe playing games with people in the same physical space is fundamentally different than sitting in a room by yourself playing with people online. I look back fondly upon the times in my childhood where we rigged up LAN parties, played console games on a couch or sitting on the carpet, or Pokemon on our Gameboys together roaming around the outdoors.

I don't look back very fondly upon the days when I grinded playing online PC games in a room alone, even though I had a headset and a chat box - that feels more like wasted time.

It's purely personal of course, and I know people who feel differently, but if gaming takes a step back toward anchoring itself in the physical realm, I'm all for it. The arcade heydays of the 80s sound awesome.

This will not work well for people with multiple kids.

Also, imagine influx of games for services to handle.

> This will not work well for people with multiple kids.

Ah, fortunately they planned for that way ahead of time.

Damn