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by Nicknameless 5443 days ago
If this technology is legit without problems with animation and lighting etc, what will it mean for the costs of game content creation? You still need artists to create the models, textures etc, and higher detail generally takes much longer with diminishing returns. I also find that environments with highly detailed objects also need far more objects to be convincing which compounds the issue.

In short, the tech sounds great, but will it result in better games or just more expensive games (and in turn, fewer games with more innovative but risky design)?

1 comments

From what I can gather, 3D game artists tend to start with high-res models and then reduce the poly count, so it may not be THAT much of a problem. I think it's because a lot of the modeling takes place in more organic editors now.