Yes, I made a significant error in forgetting what slice variables actually represent. In my example, even fixing the compilation errors (with `_ = append(*ref, 4)` ), v[3] would always be an array index out of bounds error, since v itself always points to just the first 3 elements of the array, regardless of resizing. This is another significant difference between slices and C++ vectors.
A more interesting example showing that resizing can be observed (getting rid of the pointer to the slice, since it's not useful anyway):
Too late to edit, but I made a significant mistake in the Go code: v[3] would always be a runtime error unless we explicitly modify *ref inside the function (ref = append(ref, 4), in which case v[3] == 4 would always be true).
This happens regardless of resizing, since append() at best modifies the array that *ref/v points to, but it does not modify *ref/v itself; and slices in Go have a pointer to an underlying storage AND a start and end index into that storage (multiple slices can point to different parts of the same storage).
Created here an example that shows how this interacts with resizing:
Note that C++ std::vector has an operator overload so this is actually just calling the method named operator[] on the object v and that method returns you a reference to the object in the backing array if in fact it is a suitable size (no checks are made). In particular if foo doesn't for any reason extend the vector then our program now has Undefined Behaviour.
This is not merely the C syntactic sugar array subscript operation v[3] == *(v+3) as the vector is not necessarily just a backing array pointer and some magic.
In contrast Go is really offering array syntax for this slice, that's the built-in array subscript operation and it cares whether v[3] exists when you try to compare it to 4.
I'm not sure I understand how this is relevant. In C++, arr[non_existent_index] is UB both if arr is an std::vector and if it is a C-style array. In Go it's a runtime error instead.
Sure, std::vector::operator[]() is not just syntax sugar for *(v+i), but I don't think any of this is relevant for the discussion at hand, unless I'm missing something.
C++:
Go: Pointers to elements in the vector do indeed have the same problems both in Go and C++ (except for memory safety).