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by gravypod
1759 days ago
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There's a lot of push back from engineers - especially people at lower levels of the stack - against testing infrastructure. One particularly famous example is Linux. Rather than testing before merging in code, they merge in code and then test the release candidate as a whole. It also seems game developers are extremely against automated testing frameworks as a whole. I've heard many times that it would be impossible to develop an enemy AI in a test-driven way (I did this for a senior project in college - finished the AI before the game was able to even start testing it [0]). I wonder what would need to happen to convince people that: 1. Even if you do something extremely low level, you can draw a distinction between your hardware and the interface that 99% of your software runs at. 2. You can develop complex behaviors iteratively with automated testing just like you can develop complex programs iteratively (tests are just programs). [0] - https://github.com/gravypod/it491-disabler-ai |
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