|
|
|
|
|
by mattknox
1762 days ago
|
|
I felt that way too, but I have mostly changed my mind. My wife, who has a FT job, a purse company, and 2 kids, plays a SHOCKING amount of Maple Story. She never pays money, but at a reasonable-for-her time value of money, I'm sure she'd be well into 10s of $K/year of cost. Is that malfeasance on the developer's part? I dunno. I'd generally prefer she play less, but she is an extremely functional adult, and she gets to make her own choices. Thought experiment: if she spent 10X less time but $2K/year on the game, would that be more or less troubling? If she took that trade, she'd be an addict by your lights, but she'd be spending 10-30 min rather than 3-5h/day, and I'd be THRILLED. It's interesting to me that we are generally totally fine with something that sucks up (or alternatively, makes enjoyable) all or more-than-all of someone's free time, but we get upset when it takes even trivial amounts of their money. |
|
I have my own gaming addiction (with games that have complex systems), but I find the mobile gaming model perverse and manipulative.