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by trotsky
5430 days ago
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Hasn't blizzard been previously quite aggressive about how game breaking player driven cash economies are - i.e. gold selling and the such? But now they think it's a fine idea as long as they're getting a real world cash fee? Seems to suggest they never saw it as game breaking as much as revenue stealing. |
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That changed during the middle of the Burning Crusade expansion, where Blizzard basically decided that the gold sellers won, and that they were just going to flood the market with currency. They added daily quests, which were quests that gave reputation and gold every day to top-level characters, as well as more sinks, like a character title that cost 1000 gold.
At this point, gold is basically a joke, because it's extremely easy to get with a minimal time investment. Half an hour of play can get the player anywhere between 100 and 400 gold. It appears that most of the gold sellers have moved to selling epic tradable gear and items over gold at this point.