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by seclorum 5432 days ago
I've ported some 3D games, written in C++, to both iOS and Android .. and I don't get what the problem is? If you want to use OpenGL ES - just use it. Its quite feasible to have a full C++ - based game on Android and iOS, using the same codebase, with some environment-related (OS specific) glue code to get it working on the target platform.

I got my apps ported and basic iOS/Android shells set up, and I haven't had to go back to the code for the OS-specific stuff in 6 months - all the continued development work has been in C++ at the GL ES level.

So, I would say, if you do your work properly you can set up a very comfortable environment, as a games programmer, to support cross-platform development on these platforms with ease.