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by desine 1755 days ago
Why do you think they would be cheap? Many of the relevant chips have been out of production for decades. Sure you can emulate a lot on a logic device like an FPGA, but those are still expensive compared to a microprocessor, and your engineering costs will go up. Then you’re facing stiff competition- a vintage gamers ideal is exact hardware. Any sort of emulation will have slight quirks- timing changes, mildly perceptible audio frequency shifts, etc. if your product isn’t an exact match for the hardware, it’s competing with the hundreds of ARM based emulation oriented systems that popped up after the RetroPi concept took off. And for what, a few thousands units of sales? Most people fall into “fine with emulation + ROM”. A select few stick with vintage hardware, which is not expensive. The market for “very close to original hardware but not quite” is a hard sell.
1 comments

You're Nintendo, you have all the original specs, you can literally make an exact clone on an FPGA (or whatever's cheapest).

I don't disagree that the market is small, though. But Nintendo does have a chronic problem of under-manufacturing desirable hardware. Like, if you want a SNES Classic (good emulator, fantastic controllers), you'll have to pay 2-3x the original price. Nintendo could do another run of them every year for basically no effort, and they just...don't.

For the SNES classic, the limit on their production runs is probably the licensing of third-party content. They put blinders and only license titles up to a certain amount.