The problem with that line of accusation is that Apple having a monopoly on the production and maintenance of Apple products isn't a very compelling threat.
In a more reasonable market, like smartphones or phones in total, Apple just does not have a monopoly. There are alternatives.
Keep in mind that the words "reasonable market" and "alternatives" are doing a lot of work here.
From the linked documents:
> If Android competed with iOS on app transactions, the market competition would make Android apps cheaper for users and attract developers to launch their apps first (or even only) on Android. [...] After a meeting involving senior executives of Google and Apple, notes of the meeting were exchanged between the two companies. The notes reflect: "Our vision is that we work as if we are one company."
Epic's lawsuits are alleging that both Apple and Google have engaged in anti-competitive behavior here, albeit sometimes in different ways. Even bolder, they're claiming that Google and Apple engaged cooperative anti-competitive behavior that benefited both companies. What consumer-ready alternatives exist for users outside of Apple and Android? If a developer announces that they're building a smartphone game, and that it won't work on Android or iOS, do you think it's reasonably possible for that developer to make money with that game?
Apple has massive amounts of competitive leverage over the smartphone ecosystem; they control the most profitable app store. And the vast majority of non-iOS phones are running the Google Play Store. In that context, locking down the hardware has much bigger implications than it would in a truly competitive market. I think the question is, do we actually have a competitive smartphone market when it comes to smartphone app stores and OSes?
Non-sequitor: I hate that it's going to be Epic that really gets this to take hold. If it were anybody else. This is like watching a sports game where you want both teams to loose. There's a lot of Apple iOS policy I don't like, but I also don't like Epic (personal reasons). This would put Epic on a pedestal that I'd rather not see.
I do shudder at the day of seeing websites that only work on Chrome for iOS, an app that I will never use.
Often the measure used for market share is not a linear one but a squared one.
By that measure, there is very little competition in the smartphone segment—it is highly concentrated and so the major players (both Apple and Google) should face greater antitrust scrutiny.
> like smartphones or phones in total, Apple just does not have a monopoly.
A monopoly is not needed for anti-competitive behavior to be illegal. All that is needed is significant market power.
Apple has 50% of the smartphone market. Which is around where courts have stated that anti-trust laws start to apply.
50% of a highly concentrated market is not a slam dunk anti-trust case, by any means, but it is within the realm where courts might rule against it, depending on numerous factors.
> A monopoly is not needed for anti-competitive behavior to be illegal. All that is needed is significant market power.
Have any references where someone was sued for antitrust while having <50% marketshare (of course, using the market determined by the court at the time)? If what you say is true, is the cutoff for antitrust action just "when media outlets report on it long enough to actually be put in sight of regulators/congress"?
The cutoff is as follows "Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors"
If you want statements from a judge, regarding the 50 percent specifically, you can look up the following court cases and read from the primary source.
"See Hayden Publ'g Co., Inc. v. Cox Broad. Corp., 730 F.2d 64, 69 n.7 (2d Cir. 1984) ("[A] party may have monopoly power in a particular market, even though its market share is less than 50%."); Broadway Delivery Corp. v. UPS, 651 F.2d 122, 129 (2d Cir. 1981) ("[W]hen the evidence presents a fair jury issue of monopoly power, the jury should not be told that it must find monopoly power lacking below a specified share."); Yoder Bros., Inc. v. Cal.-Fla. Plant Corp., 537 F.2d, 1347, 1367 n.19 (5th Cir. 1976) (rejecting "a rigid rule requiring 50% of the market for a monopolization offense without regard to any other factors")."
But yes, typically, if a company has less than 50% of a market, anti-trust law does not apply. But the word "typically" does not mean "always". (And Apple has 54% of the US market)
And whether it applies, would defend on "other factors", as according to the quote I linked, and there is a good argument, IMO, that a duopoly would be a reasonable "other factor".
There were cases like that in the pre-Bork era (i.e. when the courts interpreted the law as people who originally wrote it actually intended). Here's one example:
"In 1955, the date of this merger, Brown was the fourth largest manufacturer in the shoe industry, with sales of approximately 26 million pairs of shoes and assets of over $72,000,000 while Kinney had sales of about 8 million pairs of shoes and assets of about $18,000,000."
And even more relevant:
"Another important factor to consider is the trend toward concentration in the industry. It is true, of course, that the statute prohibits a given merger only if the effect of that merger may be substantially to lessen competition. But the very wording of § 7 requires a prognosis of the probable future effect of the merger.
The existence of a trend toward vertical integration, which the District Court found, is well substantiated by the record. Moreover, the court found a tendency of the acquiring manufacturers to become increasingly important sources of supply for their acquired outlets. The necessary corollary of these trends is the foreclosure of independent manufacturers from markets otherwise open to them. And because these trends are not the product of accident, but are rather the result of deliberate policies of Brown and other leading shoe manufacturers, account must be taken of these facts in order to predict the probable future consequences of this merger. It is against this background of continuing concentration that the present merger must be viewed."
In the entertainment industry not having an iPhone literally hurts your career. If you can't use iMessage people look at you weird and you are literally excluded from social circles. I know someone that was in tech and went into music and even though she prefers Android she ended up caving and getting an iPhone.
But the contrarian opinion would amount to forcing companies to interoperate, which is a massive endeavour of standards and committees - usually only undertaken for natural monopolies to avoid tragedy of the commons.
Are smartphones a natural monopoly? And at what levels? Hardware (including plugs and jacks, physical button locations and functions?), software, data federation? Like where do you draw the line?
If smartphones must allow alternatives, then why not gaming consoles? It's a similarily integrated device. Would Microsoft be forced to allow unlicenced 3rd party software on the Xbox?
> If smartphones must allow alternatives, then why not gaming consoles?
One may argue that people rarely need a gaming console to pursue job opportunities, for instance. A smartphone, on the other hand, has become practically mandatory in many industries.
In a more reasonable market, like smartphones or phones in total, Apple just does not have a monopoly. There are alternatives.