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by spicybright
1758 days ago
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A while back I tried writing an Atari 2600 game and got about half way (got sprites, collisions, level, just no goal) The console uses a slightly cheaper version, the 6507 I think. Same chip, just smaller address line and no interrupts (!) Instead you ran a "wait for the cathode ray to reach the right side of the screen" in order to time everything correctly. Very fascinating stuff, I recommend anyone interested in the above dive in and give it a shot. All you need is an editor[1] (I found one online!) and the stella manual[2]. There's something nice about having the entire machine spec in one book instead of leaning on stack overflow... [1] https://8bitworkshop.com/v3.8.0/?platform=vcs&file=examples%... [2] https://cdn.hackaday.io/files/1646277043401568/stella.pdf |
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