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by MichaelGroves 1763 days ago
Second Life for kids.
2 comments

It is basically that. With freemium style monetization, cooldown periods, timed pop ups, consumable items (purchase in the store) and all,

My niece was about 300 dollars into this game before my sister got involved. She was using 'oh get me itunes gift cards' from relatives so mom would not notice. She was using all of the tools of an addicted person to use that game. Her sister on the other hand got bored with it and gave up on it.

With a really good physics engine that can simulate complicated mechanical contraptions https://youtu.be/P-WP1yMOkc4