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by slothtrop
1763 days ago
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I think those of us with leisure time or "bullshit" work struggle with these questions, but I find that the consumption/creation dichotomy is the wrong approach. Arguably almost everything is consumptive in some capacity, from creating art (which is indulgent and pleasurable) to unnecessary programs (they're all unnecessary) or any other passtime. I would further reduce the problem to one of stimulus and desire. Execution and completion of tasks is in itself cognitively satisfying, that's in part why smartphone games can be so addictive, you can "fake" the experience in rapid fashion. The mechanism behind the dopamine release etc doesn't care about the context behind it, that is an existential problem. We like the flow experience. That can be "deep" work, or not. The question of meaning behind our actions is one divorced from this, and obviously not so easily determined as whether or not an action is creative. Some of the most effective altruistic actions are boring. I'm of the type that has short bouts of investigative interest in certain topics, and that wanes, so I can't count on merely my "mood" to finish projects. I had read anecdotally that authors in particular seem to derive satisfaction from having completed a work, and find that driving themselves to finish it can be torturous. I feel that way about my projects. Personally, it's a good day if I've "executed" and completed a lot at work. There is no objective reason why this ought to be better than those days where I struggle to finish a single assignment, but that is human nature. You can satisfy such a creature with social validation and the feedback of completing tasks, until maybe you broach the problem of meaning. I wonder how many of us in the future will spend most of our time dwelling in virtual worlds where nothing is real. If we do, then meaning is cheap. |
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