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by mettamage
1767 days ago
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Psychologists could learn a lot from humans if they'd start building games and observe them. Also, game-designers could learn a lot from psychologists. Whenever I heard Bartle's taxonomy for the first time during a game studies course, my question was (and still is): why is a taxonomy the best way to capture this? In a personality research course it became clear to me that the biggest successful models are dimensional in nature (e.g. five factor model/big 5) they are not taxonomies. I'd love for more psychologist/personality researchers to team up with game-designers. I think it could advance some scientific discoveries into human behavior. |
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Back when the test was relevant (around 2000?) there was lots of multiplayer games (MUDs) and so you could enter what MUDs you were playing after you got your score -- it was interesting to see the averages for each aspect matching up with type of MUD (e.g. PVE versus PVP versus purely social/RP).
I also tried to match the results against a volunteered MBTI: http://mud-dev.zer7.com/2001/8/20412/#post20412