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by j1elo 1764 days ago
The way you explain it, looks like if Slack acquired Screenhero in a whim, "just in case we need it", and afterwards they realized that integrating and maintaining foreign code is a hard to do. Like, I could have told them that piece of wisdom for free.

I know, things are always more complex and your comment is no doubt a summarized version of what happened. It just read funny to me.

1 comments

Yes, that was ~3 years of learning (and pain) condensed into a short paragraph :D

I think one key piece worth emphasizing was: Screenhero's core strength was in its interactive screen sharing. Slack's main desire was in voice, then video, then screen sharing, then interactive screen sharing — and this "impedance mismatch" is somewhat responsible for where things ended up. By the time we got to the end of that roadmap, the appetite for the final feature was low, while the cost was very high.