Hacker News new | ask | show | jobs
by iscrewyou 1760 days ago
To me at least, when nudging in gaming is associated with monetary payments to the company, it is not for my benefit, mental or otherwise. There's a difference between loot boxes and season passes and it's up to us to understand that.

A well laid out payment structure when it comes to gaming is the best way to distinguish this.

1 comments

> To me at least, when nudging in gaming is associated with monetary payments to the company

But in the case of Robinhood for example, they gamify buying/selling a security with confetti. You aren't paying them money per say, but they do sell your payment for order flow to other institutions. This sort of fits into my original post where there are less overt gamification/nudges and which environments is it "acceptable" to do so.

Is sending reminder notifications on Duolingo a gamification/nudge? Is it, or why is it, appropriate in this context? Could Robinhood do the same thing without scrutiny? That's sort of where I see gray areas on gamification and when its okay to use.