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by gmueckl
1763 days ago
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In game dev, there has been a really serious split between engine development and game (logic and content) development. Most of the talented and experienced programmers seem to drift towards engine development. That's where the hard problems are and where these guys can have the most impact. As a bonus, engine development cycles are not so closely coupled to game release dates anymore, so crunch is less of an issue in engine teams. |
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