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by brigade 1771 days ago
Unlike 4:2:0 it works well as a packed format (e.g. Y0 Cb Y1 Cr), and unlike 4:4:4 it's a simple 2 bytes per pixel (packed 4:4:4 either uses an uneven 3 bytes per pixel or wastes 1 byte per pixel...)

Which led to a lot of simple and professional HW/SW being designed for packed 4:2:2, so codecs support 4:2:2 to fit into professional pipelines.

1 comments

Thank you! Yeah, the ability to handle pixel data in chunks of 4 bytes can be useful in certain context.