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by WorldMaker 1764 days ago
You are correct that I am using a broad brush, but so far it is a broad brush sort of conversation. I realize I'm a (bitter?) cynic at this point and don't have a lot of respect for the videogames industry as a whole from a technical perspective, because it is an industry that prides itself on reinventing wheels, not sharing a lot of efforts between projects, and not trusting nor retaining expertise in the long run. I realize there are a lot of great and novel approaches such as the ones you mention (I appreciate that), but so much of the novelty is siloed and a lot of what I see as a certain kind of outsider is the tiniest slices of things that escaped the siloes such as Unity and Unreal. I realize they aren't accurate to the state of the technical art in some siloes, but these days given the number of games using one or the other of those two common engines today it certainly reflects the "state of the technical median".