|
|
|
|
|
by HALtheWise
1771 days ago
|
|
One thing I never understood is why _downsampling_ is the most efficient way to compress the data about chroma into fewer bits while maximizing perceptual accuracy. It really seems like for any given target bitrate for the chroma data, there should always be a more efficient compression scheme available than simply throwing out 3/4 of the pixels and running compression algorithms on the rest. Surely modern compression can do better with a continuous low pass filter or a adaptive compression scheme that focuses data on interesting edges or something?
Maybe someone here can better explain the intuition for this. I'm similarly curious for resolution in general (i.e. why does 480p upsampled ever look better than 1080p at the same bitrate) but chroma seems like a good place to start. |
|
I "surely" look forward to your Show HN write up on your new compression algorithm. We've been iteratively getting better at compression for some time now. It seems like everytime it looks like we've wrung every bit out of DCT, someone comes up with some a little more clever. Wavelets looked promising, but never took off.
>why does 480p upsampled ever look better than 1080p at the same bitrate
That's a very vague question. Are you stating that you think 480p upsampled to 1080p at 1.5Mbps looks better than a source at 1080p at 1.5Mbps? I have a hard time believing this to be true.
To understand why the chroma is sub-sampled and not the luminance has to do with how the cones/rods in the eyes work. There's a lot of things you can get away with (or trick if you will) the brain in what it is seeing. Is it better to lose half the height or half the width? Is it better loose more red than green or blue?