Hacker News new | ask | show | jobs
by rhn_mk1 1770 days ago
For me, this was after ~2 hours on a medium-sized map, this January. The game started out with about 20-30 fps, and ended as an unplayable slideshow, <10fps.

For comparison, I have never experienced such low frame rates on Zero-K regardless of unit count or map size, and the other player didn't complain either.

1 comments

How many units did you have at that stage? We're finding games with 8 or more players a side can slow down after an hour; though this is because of the number of units present (often in excess of 4000).
I would have been very surprised if we exceeded 500, although I was getting my ass kicked, so I might be underestimating.
If you decide to try it again and get a similar slowdown, please report it on the discord and we'll look into it.