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by thaumasiotes 1775 days ago
> but I always had a different understanding of the “thundering herd” problem; that is, if a service is down for whatever reason, and it’s brought back online, it immediately grinds to a halt again because there are a bazillion requests waiting to be handled.

That... doesn't have much to do with the thundering herd problem. It also doesn't make much sense as a concept on its own merits -- say you come in to work and your inbox is full enough for three inboxes. Does that fact, in itself, mean that you decide you're done for the day? No, it just means you have a much longer queue to work through than usual.

The thundering herd problem refers to what happens when (1) a bunch of agents come to you for something while you're busy; (2) you tell them all "I'm busy, go away and come back later"; and (3) the come-back-later time you give to each of them is identical, so they all come back simultaneously.

And that's exactly what's happening here, except that instead of giving each worker thread a come-back-later time when it asks for work, you're receiving work, sending out individual messages to every worker saying "hey, I'm not busy anymore, come back RIGHT NOW and get some more work", and then rejecting all but one of the thundering herd that shows up. The reason the Gunicorn docs and the uWSGI docs both refer to this as a "thundering herd" problem is that it's a near-perfect match for the problem prototype. The only difference is that, instead of giving out identical come-back-later times to worker threads as they ask you for work, you tell them to wait for a notification that includes a come-back-later time, and then when you get one piece of work you fire off that notification separately to every sleeping thread, including identical come-back-later times in each one.

1 comments

> That... doesn't have much to do with the thundering herd problem. It also doesn't make much sense as a concept on its own merits -- say you come in to work and your inbox is full enough for three inboxes. Does that fact, in itself, mean that you decide you're done for the day? No, it just means you have a much longer queue to work through than usual.

If my SLA is 24 hour response time, and the inbox is FIFO, and I can't drop old messages, I'm most likely not hitting the SLA. If they all came in overnight, I'll hit the SLA for day 1, but I will be busy all of day 2 and 3 and never respond on time. If after day 1, I get a days worth of messages every day, I'll never catch up.

OK. But that's not a problem of a thundering herd. It's a problem that you have more incoming work than you are theoretically able to handle even if you stay in continuous operation. Your problem is solved by adding the capacity to do more work. The thundering herd is solved by purposefully desynchronizing incoming work requests.
Oh, I agree it's not thundering herd, but it is a real problem. Especially if you start getting retries after the first requests timed out. Some sort of backoff with jitter to avoid synchronized retries helps, but what really helps is dropping or not accepting requests when the processing will not be timely. That's simple to say, but not always simple to do.

Adding capacity is also simple to say, but not always simple to do. And there can be a large difference between the capacity needed to handle a cold start at peak vs the capacity needed for peak under regular operations.