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by Natsu
1775 days ago
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Back in college, one of my advisors was a control systems engineer. He showed me the matrix of PDEs for the helicopter & the control system. There was also a simulator where the height of the helicopter was fixed and you could just tilt the main rotor forward or back to move and you could try this with or without a control system. The helicopter was completely uncontrollable without the control system. In the simulator you'd just end up spinning around or something, but that was only because it held you at a fixed height for demonstration purposes. Seeing that demo made me realize how incredible it is that people have made helicopters work to begin with. They really don't seem to be very cooperative without a lot of work in controlling them. |
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I know it's just a videogame, but it gave me a deep respect for helicopters, in a way that normal flight sims didn't give me for jet planes.
In the process, I've also learned a bit about the mechanics surrounding the drive train and the main rotor blade, and to this day I'm impressed by how it was made to work. You have a couple tons of metal, + fuel and people, hanging from the sky off a spinning rod with lots of tiny, rotating parts. The more I think about it, the more I realize I still don't have a good intuition for strength and wear-resistance of materials involved.
I wish I could fly one for real. Maybe in another life, when I'm someone with more time, money and risk tolerance. For now, I'll just wait for someone to build a nice VR simulator, and maybe my friend and I can resume our high-school competition in autorotating after simulated engine failure in bad weather.