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by nobbis
1773 days ago
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You're correct. WebGL does require extra validation compared to native GL, but it's effectively the same API as OpenGL ES 2.0/3.0 and Emscripten handles the translation from C/C++ for you. There's some overhead but it's negligible (assuming you're not making overly redundant API calls.) |
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If your data isn't structured for fast rendering, it doesn't matter much what language you're using; they'll all be too slow.