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by e12e 1770 days ago
> you can't express a 3d scene with markup alone

What?

1 comments

you want your view to do something, to participate in the render loop, to animate, user interaction etc. look at the example on the main page: https://github.com/pmndrs/react-three-fiber#what-does-it-loo...
So just do it with VRML5 like HTML5.

<cube id="myCube" x="0" y="0" z="0" width="10px" height="10px" length="10px" onClick="someFoo()" onMouseOver="someOtherFoo()" onTouchStart="someBar()">

<video src="blah.mp4" rotateX="45deg" rotateY="30deg" autoplay="true" loop="true" onClick="document.querySelector('#myCube').rotateX(45);">

...

No reason the above can't be done. But many people will come up with lame excuses about why we shouldn't have nice things.

i can't say why webgl took over, as well as threejs, but i like how close to the metal they are. i would also much rather have a lower level representation underneath instead of starting outright with a markup language. i think that's why vrml eventually faded. i generally don't see why 3d should be represented in html.

as for react, it merely expresses threejs, and adds something which three doesn't have: self contained components that are now sharable. something like this: https://twitter.com/0xca0a/status/1394697847556149250 just didn't exist in the web previously.

I mean, this looks like a nice, more modern approach - but vrml did allow full interaction? For something that works in current browsers, see eg:

https://github.com/create3000/x_ite/wiki/Sensing-viewer-acti...