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ClumsyPilot
1763 days ago
Enjoy playing an online shooter with extra 200ms of delay, or crappy calls on Teams where massive delay causes you to interrupt each other
2 comments
tekknik
1763 days ago
Not all games use p2p for matches. Fortnite is the easiest example of one that’s not. Hell, games are not even built the same way anymore and what you think is a server is in reality a cluster of AWS services.
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nsizx
1763 days ago
I play counter strike with a delay of around 10 ms with servers that are hosted hundreds of kilometres away.
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