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by ClumsyPilot 1763 days ago
Enjoy playing an online shooter with extra 200ms of delay, or crappy calls on Teams where massive delay causes you to interrupt each other
2 comments

Not all games use p2p for matches. Fortnite is the easiest example of one that’s not. Hell, games are not even built the same way anymore and what you think is a server is in reality a cluster of AWS services.
I play counter strike with a delay of around 10 ms with servers that are hosted hundreds of kilometres away.