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by bsaul
1777 days ago
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that's exactly the part where i lost it. The code samples talking about reentrancy and its various quircks in some proposal discussions really made me wonder where the whole thing was going.. its seems to me having an async public interface with a sync internal implementation is the most straightforward architectural design for actors, but obviously they thought it was too limiting. Do you have any idea why ? |
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Actor implementations tend to be split on reentrancy. Having multiple paused in-flight invocations of the actor means that you need to have clearly understood suspension points (hence await keywords). Non-reentrant actors like in Erlang can deadlock if two actor instances are calling one another. Because of the deadlock and some inefficiency concerns, some actor systems allow you to decide reentrancy per-actor as well.
Because Swift concurrency is an upgrade on top of decades-old systems, I believe a certain amount of additional complexity was required whether it was built as reentrant or not.
It was a bit harder to find than I expected, but here is a discussion piece around the initial choice of reentrancy by default. https://github.com/ktoso/swift-evolution/commit/d55bbbd6cc1a...