Great project! I've been using mididings for similar purposes. Main draw of this for me is customization in go instead of cpp. How would you say it compares otherwise?
Hi, Thanks for your response. I have to admit I was unaware of mididings even
though I did a search for similar projects last year. Somehow mididings did not
pop up. Looking at their website it does have a lot of overlap with Pigiron.
The Harmonizer and scenes features look nice though I doubt I would use them
myself. I like the idea of being able to execute arbitrary shell commands,
that opens up a lot of possibilities.
Pigiron is actually an evolution of a previous (unreleased) project I wrote years
ago in Java. It had a similar structure of linked nodes, each specialized for a
specific task. One of the things it had that Pigiron so far does not, are sysex
editors, specifically for the DX7 and Oberheim Matrix synths. At some point
I'll probably write a client app for the DX7 and maybe a more general sysex
editor. Sadly the Oberheim has died. Another idea I want to investigate is
integrating basic synthesis blocks that can be linked directly into the Pigiron
tree. I want to keep it relatively simple though.
Pigiron is actually an evolution of a previous (unreleased) project I wrote years ago in Java. It had a similar structure of linked nodes, each specialized for a specific task. One of the things it had that Pigiron so far does not, are sysex editors, specifically for the DX7 and Oberheim Matrix synths. At some point I'll probably write a client app for the DX7 and maybe a more general sysex editor. Sadly the Oberheim has died. Another idea I want to investigate is integrating basic synthesis blocks that can be linked directly into the Pigiron tree. I want to keep it relatively simple though.