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by linkdd 1770 days ago
It's a hype-filled word. The metaverse is not interesting especially if it's operated by FAANG companies.

Virtual Reality is a Sci-Fi thing. I'd rather have Augmented Reality so I can have reviews on products while I browse a real/physical store without taking out my smartphone (which is getting slower and slower as time pass by).

IMHO, VR will never be a thing, not with the current technology at least.

I don't want to live in a world were the idea of sitting at home to live in a virtual world instead of going out is considered "progress".

2 comments

> I don't want to live in a world were the idea of sitting at home to live in a virtual world instead of going out is considered "progress".

It's not either/or. I enjoy VR experiences. I enjoy sunshine, fresh air and travel.

For me VR is just an obvious upgrade to a flat screen for viewing spatial content and environments. I don't always need it but the fact that I can grab a headset from the shelf and view something properly rather than peering at it through a small rectangle seems to me to be a good thing.

I dislike 360deg videos because there is always something happening where you're not looking, and you miss a lot. Using a VR headset doesn't solve the problem.

Cinema will never be VR. This leaves video games and simulations, both are expensive to make and play.

VR will never be as popular as a smartphone or a movie, it will always be a niche.

And the moment when every one has an oculus rift (or whatever headset) with a computer able to use it with enough FPS is far far along the road. So far we might turn in another direction before getting there.

> I dislike 360deg videos because there is always something happening where you're not looking, and you miss a lot. Using a VR headset doesn't solve the problem.

I'm not a fan of 360 video (it's very flat compared to true 6DOF VR and the resolution is currently very poor) but I think you're being unfair.

This is a creative failure - not something intrinsic to the medium. Watch a carefully made 6DOF experience and tell me that this problem isn't solvable. Wolves in the Walls or Gloomy Eyes are amazing examples of guiding the viewer through a volumetric scene.

> This leaves video games and simulations, both are expensive to make and play.

Considering I disagree with your previous statement I obvious disagree with this too. I'm also fairly sure you're missing a broad swathe of content but I'm not entirely sure what you mean by "simulations"

> VR will never be as popular as a smartphone or a movie, it will always be a niche.

Probably true but I'm fine with that.

> And the moment when every one has an oculus rift (or whatever headset) with a computer able to use it with enough FPS is far far along the road. So far we might turn in another direction before getting there.

Why is "everyone" an important benchmark? Smartphones were interesting even at the point where they were still niche and they would have remained interesting had they stayed that way. As long as a medium has enough makers and consumers to be self-sustaining then that's ok. I think VR has demonstrated a staying power way beyond the original nay-sayers. There's great work still being made and sales are still increasing.

And I still enjoy it and want to contribute to it.

I think you nailed it. The virtual world as described here is one designed for VCs to make money. The virtual world that would be interesting is one created by hackers who find it facinating and then those VCs can fund some startup that maybe figures out a way to make money in this world.

When you say sitting at home in a virtual world, I think of online meetings, which could be improved by having a more real-like world, rather than talking to a wall with Harry Potter like moving pictures of people.

> When you say sitting at home in a virtual world, I think of online meetings, which could be improved by having a more real-like world

Are you thinking of Star Wars holograms but in VR?

I was thinking of 2D sprites, but yeah. We are not talking about making real, just putting people at different distances in order to make these meetings a bit more natural.