|
|
|
|
|
by luaKmua
1776 days ago
|
|
Speaking as a league player and a game developer, the audio cues are 100% cheating and also explicitly against Riot's ToS as stated here: https://support-leagueoflegends.riotgames.com/hc/en-us/artic... The relevant excerpt:
"Exposing information that’s intentionally obfuscated (cooldowns or timers)" As for all of the other match data mining, that's par for the course in competitive games these days. |
|
Doesn't this just benefit people who are good at counting ?