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by madrox 1776 days ago
I spent a year looking into how to build esports business and related technology. The real problem with apps like this is that your business is at the whim of another business to decide if you're within terms of service. This is what happened to Visor when they tried to do the same thing with Overwatch. Moreover, even if the business doesn't think it's hacking (or you don't say it's hacking) there's the community perception of whether it's hacking as well. If you don't have the support of top tier players, they'll significantly influence perception of your product. There will also be no brand loyalty. If you are suddenly banned and can't support Valorant tomorrow, your community won't drop Valorant. They'll drop your product.

However, even if you manage to navigate all of that...each game is bespoke. There's little synergy between games to be had, so to expand into a new game requires, more or less, working from scratch. You also need game expertise in the product team to know how to expand into said game. It doesn't scale.

Finally...what's the exit plan? Who wants to take on the liabilities of this business? Perhaps you could sell back to the game makers...but why would they buy? It would be cheaper and easier to integrate what you're doing themselves, because let's be honest...what you're making is omitted by choice by the game's dev team.

This makes for a good hack project, but there's really no business here, as much as I wish there could be.