Hacker News new | ask | show | jobs
by danielvinson 1775 days ago
This is 100% cheating based on Riot's rules, only because of the Spike Timer. The rest is mostly ok. The reason for that is that there is no visual indicator in-game for the spike timer, it has to be memorized.

I'm not a LoL player but to my knowledge Riot just doesn't really enforce their own rules outside of tournaments where tools like this are not allowed. For Valorant, I have played in many tournaments, and every single one has explicitly stated that tools like this are not allowed.

There is no way this product is ethical or legal, and even if it /currently/ doesn't break any rules, Riot could just add one sentence to destroy the entire app. Seems really questionable to me.

2 comments

Thanks for sharing your feedback. There is an audio guide that helps you to understand how much time left, similar to what we do.

We closely follow the guideline of the game publisher. SenpAI doesn't aim the tournament's, we would like to make coaching accessable and affordable for the all gamers who would like to improve. Similar to getting a coaching session from a good player.

Have you actually spoken to any tournament-level players about your product? Have you actually spoken to anyone at Riot about your product?

It just seems incredibly bizarre to me that you made something which so blatantly breaks both ToS and tournament rulesets. Anything that is considered "outside assistance" is not allowed during the round of gameplay. Any time coaches are allowed to talk, your app can be allowed to talk. That includes pre-game, post-game, and during tactical timeouts.

As somebody who both has played in hundreds of tournaments at various games and has run large tournaments, software like this just makes my life way harder because the TO has to require not just video recording, but also audio recording now of every person's POV just to verify that they are not cheating.

There is ABSOLUTELY a market for coaching and statistical analysis in esports, and many esports teams (at least C9, Immortals, and TSM to my knowledge) hire/contract engineers to build out data analysis systems to gain advantages. You need to focus on the outside of the game learning process - maybe even something to analyze your recordings (which already exists for CS:GO, and is way more useful than what this does).

Does the timer thing actually make the player better at estimating time remaining?

I have never played this game, but I would assume the opposite: players would get a small advantage while using it, but it would prevent their timing skills from being developed.

This is like saying "Using GPS driving directions make you a better navigator" - it's true while you're using it, but if you always use it your navigation skills will atrophy.

Do you have statistics to back up the claimed value of your program? Would be interesting to implement a 'performance evaluation' mode that would measure baseline and periodically test users without hinting so you could have stats to back up claimed benefits.

Thanks for your feedback, appreciated! We are not developing GPS in your analogy, in our opinion, the game already provides GPS via auditory information. We just help you to learn and use this information.
No. The game provides the map in that analogy and you provide the GPS.

The question was: Are you not actively preventing learning? Seems from your answers you are aware of that but pretend to not notice?

The spike timer is beyond cheating lmao. All comp rounds go down to the timer timing