|
|
|
|
|
by PragmaticPulp
1776 days ago
|
|
The Valve situation sounds like they attempted to open source after the fact, which doesn’t work with large hardware projects. The only way to really open source a hardware project of this magnitude is to set open source as a constraint from the start. If you don’t, you inevitably end up with someone licensing some code somewhere from a vendor that can’t be open sourced. It gets integrated deeply enough that the project can’t exist without that piece and it’s too late to rewrite around it so the open source commitment goes out the window. If I had to guess, it sounds like Valve tried to work around the situation with the workshop where participants entered into some contract as part of the workshop. And if I had to guess about the Facebook situation, it was probably decided to open source the project after the fact. I’m guessing they wrote the website copy while someone else went off to try to secure open source permission for all components involved and they never reconciled the two efforts, hence the weird dead eBay links and missing files. |
|
https://www.synapse.com/steamvr