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by SuboptimalEng
1770 days ago
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As far as I know there are three types of player versus player (PVP) games: slow paced strategy games (Pokemon), fast paced strategy (Starcraft, League of Legends), action games (Call of Duty, Halo, Fortnite). For the first type of game, having a tool to teach the best strategies makes sense. For the latter two, not so much. From personal experience, fast paced strategy and action games just require a ton of practice. I used to read up on the best COD weapons and the best League setup but that never really put me in a place of contention against top players. Regardless of how many videos I watched of the top gamers, I just wasn't good. Question: I'm wondering what special info your app can provide players that will actually help them get better than just playing the game more. E.g. Knowing a person will "gank" more based on a tag doesn't mean the user will know how to respond to that. Anywho, good luck on the launch! It's a big feat to even release a product - never made it that far myself haha. |
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For instance in Age of Empires 2, the best way to improve is to look at a replay of your games, and analyse what went wrong. Stuff like "my economy was idle because I was focusing on the fighting" is much more flagrant then, during the game you often think it was just a few seconds, when in reality it could be a whole minute. I could see a lot of value in having an assistant that analyse your game after the fact and give you hints like: you focus too much on fighting, you have too much resource float, you have a big army but it's doing nothing, your army composition was subpar, you should have anticipated the switch to X, ... You could have it run real time as well, but then you get into the "is it cheating?" debate.
Action games are certainly more skill based as you said, and it's harder to give actionable advice.