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by bob1029 1768 days ago
I think tech like this is really fucking neat.

I've been playing around with similar ideas in the space. For instance, instead of delivering full frame buffers to your clients, send them instructions on what to draw based on their current viewport dimensions (e.g. webgl). This is more constrained and requires the application to target a specific UI framework - although I can support arbitrary 3d scenes of modest mesh and texture complexity now. The headline advantage here being the amount of data going across the wire is almost trivial in comparison for most use cases.

I think there is still a lot more to go in the area of server-side application delivery tech. Our networks are getting faster and our compute is getting denser.

The next generation of shardless MMO would depend on something like this. Getting to 1 million concurrent players will probably look a lot like a stock exchange.

1 comments

Interesting, what do you mean by it would look like a stock exchange?